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Dekaron — Tower of Spell

Extreme Action MMORPG

Old-school, fast-paced combat with brutal PvP, explosive skills, and classic dungeon grinds. Experience a balanced private server built for true warriors.

Server Seal
Classes Available 15
Combat Focus PvP
World Trieste
Progression Classic

The Warband

Fifteen Classes One Warband

From heavy-armored knights to forbidden dark casters — every class fills a distinct role in party play and open PvP.

Hall of Fame

Brutal PvP Proven Arenas

Climb the leaderboards through level grinding, open-field PK, and DK Square combat. Only the strongest hold the top spots.

Keep the Server Alive

Support The Server

Gear packages, weapon skins, and the {VIP} tag — every contribution goes straight back into keeping Dekaron Vanguard running.

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The Warband

Class Introduction

Meet the core Dekaron Vanguard classes and their distinct roles in party play and PvP

Azure Knight

Azure Knight

Melee | Sword, Mace, Axe, Shield

Versatile melee frontliner who can tank or deal heavy physical damage using greatswords, dual weapons, or sword-and-shield setups.

Class Background

Azure Knights are the descendants of Undo Masochie that once filled Genoa, the Land of Destruction, with the rays of light reflected on their swords as they slashed away at their enemies. They have abandoned magic, archery, and everything else to hone their swordsmanship to their fullest potential.

Physical
Magic
Defense
Support
Segita Hunter

Segita Hunter

Ranged | Bow, Crossbow, Dagger

Long-range damage dealer specializing in bows, crossbows, and daggers, using mobility and debuffs to control fights from a distance.

Class Background

Segita Hunters are the first ones that succeeded in establishing trade and commerce with the people of Helicita. These children of Qune, the goddess of beauty, are skilled tacticians and archers; loyal soldiers as long as they are not given commands that violate their ethics.

Physical
Magic
Defense
Support
Incar Magician

Incar Magician

Magic | Wand, Staff

Elemental caster with powerful fire, ice, and lightning spells, excelling at wide-area damage and crowd control in parties.

Class Background

These priestesses of Incar, also known as Zodiac, are passionately driven to acquire knowledge about magic and the world's truths. They can create magic spells by using only the Force Elemental, strictly focusing on elemental magic while despising black magic.

Physical
Magic
Defense
Support
Vicious Summoner

Vicious Summoner

Melee, Range | Twin Blade, Staff

Hybrid fighter who commands summoned creatures while using twin blades and debuffs for aggressive, hit-and-run combat.

Class Background

The summoners have existed since the age of the Alokens, long before the Incar Order was established. Their ability to summon creatures is mysterious, and despite suppression, this type of black magic is attracting more practitioners, even after the disastrous Grand Fall.

Physical
Magic
Defense
Support
Segnale

Segnale

Range | Blood Whip

Primary support class that heals, resurrects, and curses enemies, making it essential in dungeon runs and group PvP.

Class Background

Segnale are still connected to the Abyss, yet they have one foot in the human realms. They have mastered the art of the Blood Whip, and their healing abilities are praised by the wounded and the dead. Their fighting abilities cause great devastation among enemies.

Physical
Magic
Defense
Support
Bagi Warrior

Bagi Warrior

Melee | Gauntlet

Durable berserker with high defense and magic resistance, using heavy-hitting close-range skills to disrupt enemy lines.

Class Background

The Grand Fall exposed the Bagi Warriors to otherworldly contamination, granting their bodies inhumane strength and imbuing them with the parasitic Spirit of Karon. They control this spirit to unleash special abilities and maximize their physical capabilities.

Physical
Magic
Defense
Support
Aloken

Aloken

Melee | Spear, Guardarm

Spear-wielding hybrid that delivers steady melee damage while boosting allies with powerful buffs and defensive support spells.

Class Background

Alokens have remained on the land, unlike their kin who deserted Trieste. After the Grand Fall, they settled in the Jungle of Eternity and blamed their pride for the disaster brought upon the land. They wished for peace until Karon destroyed the jungle.

Physical
Magic
Defense
Support
Dragon Knight

Dragon Knight

Melee | Sword, Seal Force

Heavily armored berserker who channels draconic rage into relentless single-target damage while shrugging off punishment and buffing allies through short, powerful auras.

Class Background

Dragon Knights fully embrace the chaotic fury of dragons rather than resist it, using that inherited rage to crush enemies while their heavy armor and defensive skills keep them standing at the front line.

Physical
Magic
Defense
Support
Segita Shooter

Segita Shooter

Ranged | Pierce Weapons

Ranged specialist who unleashes wide-area fire-infused barrages, favoring aggressive self-buffs and burst damage over defense.

Class Background

A newer branch of the Segita bloodline, Shooters trade some of the Hunter's mobility for raw offensive output, saturating whole areas with elemental firepower rather than picking off single targets.

Physical
Magic
Defense
Support
Black Wizard

Black Wizard

Magic | Orb

Forbidden-magic caster who abandons elemental spellwork for raw, wide-reaching dark energy blasts, trading survivability for devastating burst damage against groups.

Class Background

Black Wizards broke away from the traditional schools of Incar magic to master the Dark, an unrestrained current of power the order forbids. Orbs drift around them as a mark of this forbidden mastery, letting them unleash corrupting spells the Incar order would rather see left alone.

Physical
Magic
Defense
Support
Conserra Summoner

Conserra Summoner

Melee, Magic | Dual Blade, Staff

Elusive assassin-summoner who slips into invisibility for burst dual-blade strikes, or channels a staff for poison and supportive Chakra magic, calling spirit allies in either stance.

Class Background

Bound by pact to primal spirits, Conserra Summoners are considered among Trieste's finest killers. They favor a hit-and-vanish rhythm over sustained combat, striking hard before their target can retaliate.

Physical
Magic
Defense
Support
Seguriper

Seguriper

Melee, Magic | Scythe

Battlefield controller who wears enemies down with a dense kit of curses and debuffs before finishing them off with balanced physical and magical scythe strikes.

Class Background

The male counterpart to the Segnale, Seguriper trade a pure healing focus for punishment. Where Segnale sustain their allies, Seguriper sustain themselves, weaving self-recovery between waves of affliction meant to cripple anyone foolish enough to approach.

Physical
Magic
Defense
Support
Half Bagi

Half Bagi

Melee | Falchion, Katar

Hybrid melee fighter blending human focus with inherited Bagi rage, switching between wide sweeping falchion attacks and rapid single-target katar strikes.

Class Background

Born from forbidden unions between humans and Bagi, Half Bagi carry a lighter share of Karon's curse than their kin. Their steadier minds let them channel this power deliberately, building and unleashing Fury only through the heat of battle rather than escalating it endlessly like full-blooded Bagi.

Physical
Magic
Defense
Support
Alokes

Alokes

Melee, Ranged | Rapier, Sword

Dual-style duelist who pivots between fast melee rapier combos and ranged sword techniques, adapting mid-fight to whichever range favors them.

Class Background

One of Trieste's newest fighters, Alokes are still being shaped by the gods of war. Their two disciplines, Speva and Reva, give them a flexibility few other classes share, at the cost of still finding their place among veteran warriors.

Physical
Magic
Defense
Support
Trie Muse

Trie Muse

Magic | Control

Battlefield-control mage who locks enemies down with immobilizes, stuns, and slows, while weaving in damage and speed buffs for allies.

Class Background

Trie Muse care little for raw destruction, preferring to strip enemies of the ability to fight back at all. A well-placed Muse can turn a losing battle into a rout without landing a single decisive blow.

Physical
Magic
Defense
Support
Hall of Fame

Server Rankings

Top 10 warriors across level, PK kills, and DK Square wins — sample data, updates live once connected to your server API

Top 10 Level

  1. 01AshkalonLv 245
  2. 02NyxaraLv 244
  3. 03KaidrenLv 243
  4. 04VorhakLv 241
  5. 05SelwynLv 240
  6. 06DravethLv 238
  7. 07IsoldeLv 236
  8. 08MarrekLv 235
  9. 09ThessalyLv 233
  10. 10GorrimLv 231

Top 10 Max PK

  1. 01Reyven3,214 PK
  2. 02Ilsara2,987 PK
  3. 03Doraxis2,850 PK
  4. 04Fennric2,712 PK
  5. 05Callindra2,605 PK
  6. 06Brennos2,498 PK
  7. 07Zarielle2,340 PK
  8. 08Tormund2,215 PK
  9. 09Aveline2,102 PK
  10. 10Korrath1,988 PK

Top 10 DK Square

  1. 01Wraithborn412 Wins
  2. 02Skarvos398 Wins
  3. 03Nireth376 Wins
  4. 04Halmund351 Wins
  5. 05Ysolwen334 Wins
  6. 06Corvael312 Wins
  7. 07Bastienne297 Wins
  8. 08Drennik280 Wins
  9. 09Kessalyn264 Wins
  10. 10Orrinvale249 Wins